Table of Contents
This article covers the specific tags used when searching items. If you wish to learn about searching in general go to Searching.
When searching through items, the following tags are supported:
| Tag | Aliases | Example | Matches |
|---|---|---|---|
description |
content, desc, d |
d:'mount |
All items that interact with mounting |
uses |
- | uses:2|3 |
All items that can be used two or three times before needing to be recharged |
restore |
res |
res:long Rest ^• |
All items that regain charges after finishing a Long Rest |
book |
source, b |
b:default ^* |
All items included in Spellbook by default |
type |
t |
t:Armor ^+ |
All types of armor |
mastery |
m |
m:Graze ^x |
Weapons with the Graze mastery |
property |
properties, p |
p:finesse ^- |
All Weapons with the Finesse property |
rarity |
rar, r |
r:non magical|common ^o |
All non-magical or common items |
attunement |
a |
a: ^† |
All items that require attunement |
unique |
u |
!u: ^† |
All items that are not unique |
^• A restore condition can only be one of Long Rest, Short Rest, Dawn, or Dusk.
^* You can use this tag to match the name of an imported book (you can see the names of all imported books under Settings > Shared > Books) or you can match Builtin or Default.
^+ An item's type can only be one of Armor (including Heavy Armor, Medium Armor or Light Armor), Shield, Weapon (including Simple Weapon or Martial Weapon), Item, Equipment or Tool.
^x An weapon can only have the following masteries Cleave, Graze, Nick, Push, Sap, Slow, Topple, Vex
^- A weapon's properties must be some of Ammunition, Finesse, Heavy, Light, Loading, Range, Reach, Thrown, TwoHanded, Versatile
^o An item's rarity can only be one of Non Magical, Common, Uncommon, Rare, Very Rare, Legendary or Artifact
^† These tags ignore any text that follows them (but does not affect later tags). To find complementary items, use negative tags (i.e. use !a: or -a: to find items that do not require attunement)
Example Searches
d:DC 15(matchesCaltrops,Lock,Manacles,NetandRope)d:mount t:martial(matchesLance)a: desc:DC b:default(matches nothing since Spellbook does not have magic items builtin yet)p:lIghT p:Thrown -m:nick(matchesHandaxe)
Further Reference
You can find the source-code for how item searches are handled in InventoryScreen.kt